The idea of group think is understood to be individuals working together for the common good, but also relying on these others to come to a consensus. In a group think situation the majority of the group usually does not have to put in 100% of their creative thought or effort because they think that someone else in the group will make a profound conclusion, so that they will not have to. Group think can be related to gaming situations; many people game in groups, either all sitting together in one room, or playing together but communicate through headsets while they play remotely. In these group think gaming situations there is usually one or two people that take charge to make decisions of how to play, where to go, etc. while the other members of the team might add their ideas but ultimately go along with what the others say.
Furthermore, gaming can also be related to transactive memory because this is when not everyone in a group needs to remember every aspect, but each member retains certain pertinent information they will be called on later to convey this. In terms of gaming, each member of the group can remember certain tactics or maneuvers and recite these when needed, but it is not required for every member to remember each element of the game.
Thursday, 10 April 2008
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