Wednesday, 9 April 2008

Group think and transactive memory as it applies to the birth of wide-spread gaming

Group think is very prevalent in the context of gaming when it comes to how the world of online and virtual games came about. There are many games that spurred from initial games. People improved the code of games, left the games on shared computers, copied the games to their computers, and shared them with even more people. Essentially, there was a common attitude toward the games (everyone enjoyed playing them), and so everyone worked together to expand the world of gaming into the empire that it is today.

Transactive memory, where people tend to remember certain things in groups, applies in the context of games, as well. Whereas one person may be better at knowing and remembering information about internet networking, one person may be better versed at programming. Other people may be more knowledgeable of the business or design aspect of gaming. Once all of the people get together, work, and bounce ideas off of each other, everyone contributes the knowledge that they have stored in their memory. The end result has also led to the expanding world of gaming.

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