Groupthink is the idea that when people come together to collaborate, more people can only mean more chaos. In the context of gaming, if people are working together as a team playing a video game, the more people there are per team, the more difficult it is to work together efficiently. It's necessary as a team to collaborate on strategies and work together in order to win. With war games, working as a group is difficult because of the need for communication, and very often the game would be easier and more effective if the individual played alone on his side. Groupthink forces communication which can be cumbersome in the real time world of gaming.
Transactive memory on the other hand, is the idea that collaborating as a group is more beneficial than working alone because each person can offer information to the group. A person alone is limited to what he knows, but in a group, each member can contribute to the group to make up for an individual's lack of knowledge. This is particularly important in strategy type gaming. An individual can miss certain strategies, but when there are other group members involved, many more choices come up. Transactive memory uses the group as a strength, relying on each member's contribution of their knowledge.
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