Friday, 25 April 2008
Group Think, Transactive Memory, and Surveillance
I hope that most of our governmental decisions are produced using transactive memory. Groups that use transactive memory feed off of each other by triggering each others good ideas. They are able to call upon more information in order to form a solution. This makes their solutions better suited for the initial problem. These groups tend to be more dynamic. In terms of surveillance, our government has probably come up with many ways to watch us, without us feeling like were being watched. Though this point can be argued, they have to respect certain lines of privacy and have complied to doing so.
Thursday, 24 April 2008
Experian Problems (Fan, please respond)
For security reasons, we are unable to provide immediate access to your personal credit report. However, within 24 business hours we will mail you a letter with a special Report Number and a link so that you may return to our site to view your report instantly. To continue your order, select "Yes" below. If you select "No" you will need to call 1 877 FACTACT (1 877 322 8228) to order your report for delivery by U.S. mail, or request your report in writing using the request form at www.annualcreditreport.com.
What should I do?
Wednesday, 23 April 2008
Groupthink/Transactive Memory + Gaming
Transactive memory is a useful process where each person in the group is kind of responsible for remembering, and mastering their own area. Though disadvantages can come out of this, I believe this is more a positive, helpful technique than a harmful one.
Both these techniques are obvious in the gaming world. In order to work as a team, in person or virtually, people must compensate and compromise. Using both transactive memory and group think, people are able to collaborate effectively, and quickly, in order to achieve what ever it is they are working towards.
Monday, 21 April 2008
This Friday
For this week, please bring your writing on the group think and transactive memory to the class, we will go through that since we didn't manage to do that last week. Besides, please go to blackboard and write down all the scores you've achieved up till now and bring it to me, I'll work with each of you to see how we could improve your final score based on that.
Thank you!
Fan
Friday, 18 April 2008
groupthink/transactive memory
With transactive memory, the idea is that people have certain pieces of information which they can recall on their own. Working as a group, each member is to know each others specific knowledge and apply it within some context to accomplish a common goal. With gaming, you can have certain players do certain things to win the game.
Wednesday, 16 April 2008
Problems with Experian
For the past two days, i've been repeatedly trying to do the Credit Report assignment and each time, have received an error message. After filling out the initial form and selecting Experian, they say they cannot access the report at this time and to try again later. I was wondering if anyone else had encountered this error message?
Thanks
Monday, 14 April 2008
Instructions for assignment 3
STEP 1
To obtain a free copy of your credit report, go to https://www.annualcreditreport.com
NOTE 1: It is important that you use the above link to get to the correct site.
You will be providing sensitive information (e.g. your Social Security Number and date of birth) in the process of getting a credit report.
There are many other sites that take advantage of this fact, and tries to pass off as the above site. A few of such impostor sites are motivated by CRIMINAL intentions. So, be careful.
NOTE 2: Where and when you can, you should access the site with your own personal computer (as opposed to a public computer) using a wired connection or an encrypted wireless connection.
On the first page, select the appropriate state. If you grew up in California, then select California. If you did not, then choose the state in which you most often use credit.
Example 1: If you lived most of your life in Seattle, Washington, but you have applied for most of your credit cards in California using a California address, you should select California as the state.
Example 2: If your parents live in Seattle, Washington, and they allowed you to use their credit card, then you should select Washington as the state.
After you have selected the state, click the button “Request Report”.
STEP 2
The next page should read “PLEASE PROVIDE ALL OF THE PERSONAL INFORMATION REQUIRED BELOW”.
Enter your personal information.
NOTE: Check the box to indicate that you want no more than the last four digits of your Social Security Number to appear when you view or print your credit report.
STEP 3
This page asks you to select one or more of the consumer credit reporting agencies.
For this assignment, choose Experian only.
Click Next to continue.
STEP 4
This page says “Click NEXT to continue. You will be transferred to the Experian site.”
It tells you how to return to the AnnualCreditReport.com site.
Click NEXT to go to the Experian site.
STEP 5
This page asks you for the last four digits of your SSN. Enter the digits and click Submit
The next page asks if you want to buy a credit monitoring service. There is no need to do so. Scroll down and click the grey button “Annual Credit Report”.
The next page is an order summary. Click on the link “Terms & Conditions”. Read it. Then check the box, and click the red button “Submit”.
STEP 6
You may be asked to answer certain questions about your credit history. So, give the right answers and click Submit.
STEP 7
At this point, you are getting your credit report. This page will show a summary of your report. Print out this page.
Next, look at the right side of the page, and click on the link “Print your report”. This will open a new page with your full printable report. Print out this full report.
Congratulations! You have obtained your credit report from one of the credit reporting agencies.
STEP 8
Study your report. Become familiar with it.
Pay attention to errors in the information.
In particular, if the report states that you have potentially negative credit information, make sure that the information is indeed correct.
STEP 9
For the assignment, write a brief report answering these questions:
1. Are there any errors in your report?
If there are, what type of errors are they? (e.g., wrong spelling of your name, wrong address, credit cards you do not own, etc.)
2. From studying your credit report, what did you learn that was surprising?
Write a paragraph or two or more describing what you learnt.
Be ready to talk about these and other issues in the laboratory session.
Friday, 11 April 2008
Group think and transactive memory
Transactive memory on the other hand, is the idea that collaborating as a group is more beneficial than working alone because each person can offer information to the group. A person alone is limited to what he knows, but in a group, each member can contribute to the group to make up for an individual's lack of knowledge. This is particularly important in strategy type gaming. An individual can miss certain strategies, but when there are other group members involved, many more choices come up. Transactive memory uses the group as a strength, relying on each member's contribution of their knowledge.
Groupthink, transactive memory and gaming
Transactive memory is when members of a group have different expertise and knowledge that they offer to the group when coming to a decision. This idea acknowledges group members as select individuals that can serve as external memory to help their team come to a resolution. Because every individual brings different information to the table, the group benefits from every member expertise. Of course, the group communication improves when every person is aware of one another's specialty. Consequently, in a gaming situation, with a little bit of knowledge collected from every individual, the group is able to piece together a solid answer, resolution, or solution to a problem to ensure a solid win. Because every member of the group recognizes that each member knows something that another doesn't, the group is open to strategies, suggestions, and sharing important information with other teammates during a gaming situation.
Thursday, 10 April 2008
Group Think and Transactive Memory
Groupthink and transactive memory
Transactive memory refers to the types of grouping of memory that members of a group engage in. Different people in a group possess different areas of specialized knowledge, and people within groups can help other members remember facts by triggering memories with their own knowledge. This sort of system can be efficient, because it allows for a greater depth of knowledge in a group. More knowledge can be packed into a group. On the other hand, if transactive memory is going to be relied on, there needs to be familiarity with other members of the group, because otherwise, there could be huge and important holes in knowledge.
groupthink allows consensus to be reached through the path of least resistance: individuals only argue over issues where there is disagreement. people may give in to pressures from the rest of the group when there is conflict, which explains how it is possible for a group that possesses the right answer from one person, to get the wrong answer overall. Groupthink can't be greater than the sum of its parts: the group may get more answers correct than any one individual, but there are things that nobody in a group knows, so those issues won't ever get resolved. the web 2.0 solution is to get everyone involved: the more people who contribute, the more knowledge. in terms of fact-based or objective standards, this gets outcomes that are better and have more information. however, subjective things like 'which of these photos is best?' usually don't work well with groupthink. Flickr has a feature called 'explore' which selects the most interesting photos based on algorithms that point to which photos receive the most attention from the most users. what this tends to do is select photos that oftentimes have limited artistic merit but appeal to wide audiences: photos of kittens or scantily clad women. more serious photographers on flickr dislike 'explore' because it doesn't reward artistic merit, but rather mass appeal.
Transactive memory is a way by which an individual is able to remember things in a group setting that they could not have on their own. it's like when something jogs your memory: someone says a fact that you wouldn't remember off the top of your head, but it causes associations in your brain to kick in and cause you to remember things. it can also happen when someone says a statement like "all Xs are Ys". you might not have ordinarily remembered it as being true, but when mentioned, you might remember learning that all Xs are Ys.
Transactive memory works in a similar fashion since the focus is on the collective body, not the individual. This is why study groups are so effective, since students can pool together class notes and have access to more resources than if they were to study individually. This concept is inherent in gaming and seems to have fewer negative implications than the idea of group think.
This idea of groupthink applies to the games Digg and Urn. The rules for Urn are “There are two indistinguishable urns. Urn ‘W’ has two white balls, one yellow. Urn ‘Y’ has two yellow balls, one white. A proctor will flip a coin to choose an urn. You must guess which urn it is after seeing one ball from the urn AND AFTER HEARING ALL THE GUESSES OF THOSE BEFORE YOU. Your goal is to choose wisely.” People make decisions based off of the others responses and even may choose to ignore their own information. They may forgo the decision that they would have made if they had not heard the other responses. In this game the majority of people conform to what others do and say. Digg is basically an online version of Urn, where “measuring a story’s importance is based on a semi-random set of people voting for or against a semi-random set of news stories.” Information is given to the voters by following a web of links of blogs. After people see the other blogs they tend to follow what they have to say because they think the previous voters are rational in their decisions.
Transactive memory is based on expertise and how people tend to focus on areas they have more knowledge about and rely on other people in areas that they have more knowledge about. Andrea Hollingshead notes that “rather than trying to learn and remember all information relevant to their daily tasks themselves, members simply ask the designated expert on a need-to-know basis. Transactive memory develops naturally as a way to reduce individual cognitive effort and to provide group members with a larger pool of information.” Members must be familiar with the other’s strengths so that they can allocate certain areas to each member appropriately. In interactive games, this can be beneficial when a group member lacks the ability to do a certain task that another member is much better at. For example, any interactive online game that allows separate tasks to be done by different people each person will work on the area that they are most knowledgeable about without ever having to work on other areas. This way the group can win the game or strengthen the abilities of the characters more efficiently.
Online Gaming, Group Think, and Transactive Memory
Transactive memory theory presents the idea that individuals can serve as external memory aids to each other. That is to say that information one could not recall working individually could be recalled if that person was working with a group of people. Since each person brings his or her own knowledge and expertise to the group, the group's collective knowledge increases. The goal with transactive memory is to enable the group to reach a higher level of performance than they could have without the contribution of the other group members. It relies on the members to have a good understanding of what each member knows and brings to the group. For online gaming, transactive memory can be very helpful. Each member can aid the group to be more successful by combining his or her own knowledge of the game with the knowledge of the other people in the group. Working together allows them to accomplish more and learn more because the responsibility and knowledge is spread out among the group. In order for transactive memory to be effective and not become group think, there must be a cooperative environment, familiarity between members of the group, and a non-hierarchical structure so that each member can contribute openly and honestly.
Group Think and Transactive Memory
Group Think and Transactive Memory
Transactive memory is a process in which people remember within groups. A person is able to rely on others memory for different pieces of information. This can be useful in games such as Memory. When played in a group against another group. If a person on the team is not able to recall then another group member may hold the other piece of information in order to complete the task.
Group think and surveillance, Transactive memory and online gaming
Transactive memory is also a group process, but each member only remembers a certain amount of important information pertaining to the problem, so the group all together can remember everything needed to solve the problem because each person brings his or her own knowledge to the table. This concept applies to online gaming in that each player brings a specialty or set of knowledge in playing the game. When players can communicate with one another via audio or text (like in World of Warcraft, Command and Conquer, etc.) they can share tips, strategies, troubleshoot, or even share cheat codes with one another to play the game more effectively. Each person does not have to be an expert player to receive expert player results because of transactive memory.
Groupthink, Transactive Memory and Surveillance
Transactive memory is a process that occurs when members of a group supply pieces of information to solve a problem or come to a conclusion. It is very effective and operates under the notion that multiple people working together and sharing ideas will produce a better result than one person alone. If the government used surveillance to collect information rather than oppress and punish people, it is possible that a positive outcome could result. The surveyed public could provide the government information that it would not have known otherwise. The government could then create policies using the information they collected that would benefit society.
Group Think and Gaming
Furthermore, gaming can also be related to transactive memory because this is when not everyone in a group needs to remember every aspect, but each member retains certain pertinent information they will be called on later to convey this. In terms of gaming, each member of the group can remember certain tactics or maneuvers and recite these when needed, but it is not required for every member to remember each element of the game.
Group Think and Gaming
Furthermore, gaming can also be related to transactive memory because this is when not everyone in a group needs to remember every aspect, but each member retains certain pertinent information they will be called on later to convey this. In terms of gaming, each member of the group can remember certain tactics or maneuvers and recite these when needed, but it is not required for every member to remember each element of the game.
Wednesday, 9 April 2008
Group Think and transactive memory
Group think and transactive memory both apply to the context of gaming in groups. The responsibilities of gaming can and are distributed throughout the group. The individual isn't thinking, the group is. In group think the individual is actually using less of their brain power than if they were working independently. In group gaming transactive memory is also applied. Certain members of the group would have to know different material than the other half. Group think and transactive memory are not only present in gaming but are also present in the classroom and in professional careers. They always say that two heads are better than one.
Group think and transactive memory as it applies to the birth of wide-spread gaming
Group think is very prevalent in the context of gaming when it comes to how the world of online and virtual games came about. There are many games that spurred from initial games. People improved the code of games, left the games on shared computers, copied the games to their computers, and shared them with even more people. Essentially, there was a common attitude toward the games (everyone enjoyed playing them), and so everyone worked together to expand the world of gaming into the empire that it is today.
Transactive memory, where people tend to remember certain things in groups, applies in the context of games, as well. Whereas one person may be better at knowing and remembering information about internet networking, one person may be better versed at programming. Other people may be more knowledgeable of the business or design aspect of gaming. Once all of the people get together, work, and bounce ideas off of each other, everyone contributes the knowledge that they have stored in their memory. The end result has also led to the expanding world of gaming.
Group Think and Transactive Memory
Group think, aside from allowing group members to reach consensus on decisions through minimal conflict without overanalyzing, simultaneously causes individuals to refrain from sharing their viewpoints for fear of looking unintelligent, embarrassing oneself, or challenging another group member. Because less input is offered, the cluster of people that employs group think typically forms illogical and impulsive thoughts, since they want to feel accepted and cooperative. Group think specifically applies to any instance in the context of gaming where there are distinguished teams with group leaders, because the tendency is to blindly follow the leader in hopes of satisfying the individual and serving as a team player. Just like the Challenger Space Shuttle or Bay of Pigs examples, the players on the team do not want to suggest anything negative or create any opposition with the powerful people in charge.
Transactive memory, which is a theory that delineates how individuals complement each other in groups by remembering different pieces of pertinent information, serves as an effective memory system because the several individuals act as aids to each other. Though it requires more complexity and planning, transactive memory will most likely prove highly beneficial, because individuals cannot retain as much information as a group of people, however small or large. This process also applies to the context of gaming with teams, because if, for example, a scavenger hunt is taking place, it is much easier for the team to memorize objects, know different locations, and remember certain pieces of information. If a team challenges an individual in a scavenger hunt, the team has the advantage of having more resources and will be correct the majority of the time. In a team, individuals only need to concentrate on a limited number of things and are responsible for much less information, whereas the individual can only rely on him or herself.
Transactive memory - Gaming
There is a game on Shockwave.com that is called InkLink. The basic premise is similar to Pictionary; that one person is the “drawer” and they have to draw the secret word and the other players must guess the secret word. It’s an interactive game and you play with people from all over the world. In the game, all guesses are public so you can see what your competitors are guessing. Oftentimes, seeing one of your competitor’s [wrong] guesses jogs your memory and leads you to think of the correct “secret” word.
The theory of transactive memory is based on the idea that individual members can serve as external memory aids to each other. This is present because even though you are not playing in teams, you benefit from the ideas and knowledge of your competitors when their incorrect guesses help you eliminate wrong answers and often lead you to the correct one.
Friday, 4 April 2008
Instructions for next Friday
Basically, I would like you to apply the idea of group think and transactive memory to one example either in the context of gaming or surveillance
Please post a two paragraph analysis on the blog by next Friday.
If you would like to explore more of the theory, please read Andrea Hollingshead's articles, she's a professor at Annenberg, you should be able to find her articles on the school webpage
Fight on!
Thursday, 27 March 2008
Exam guide
Work hard!
Exam 2
1
Atanasoff-Berry Computer (ABC)
ENIAC Electronic Numerical Integrator and Calculator
MIT Whirlwind
UNIVAC: Universal Automatic Computer I
What are the characteristics? What are the inadequacies? Any famous applications?
2
Intel, Microsoft, Apple, the establishing stories
The facts about Intel 4004 microprocessor
How is apple I an improvement over the Altair? Basic traits of Altair, who created it?
Why did Microsoft DOS become the dominant operatinf system over Kildal’s CP/M
What is a ‘killer app’
3 Know your amazon story in Ben’s lecture
4 What does BIOS do? Know the basic function of the key parts of a computer(hard drive, random access memory, operating system, motherboard)
5 facts about GUIs, what it does
6 difference between freeware and shareware
7 WYSIWYG, how if helps with text editing
8 what’s a corporate model? What’s Gate’s position on software(implications)
9 What is a source-code? Why is the access to it important? You could bring in the google initiave as your supporting material.
10 What is the difference of Web 2.0, what are its characteristics?(explain each point with concrete examples)
11 What are criticisms of Web 2.0? explain each point with concrete examples
Monday, 24 March 2008
Instructions
Go to YouTube. Search for and view the video “A Vision of Students Today.”
(Or use this link, if it works: http://youtube.com/watch?v=dGCJ46vyR9o )
Note carefully the points held up by the students in that video.
Choose and take note of the three most interesting points, and respond to them.
For example, one of the points was “18% of my teachers know my name.” Respond with your answer.
Review also the comments to the video. There are more than 6,800 comments. Your instructors will let you know which comments to read.
Take down what you think are the most important arguments.
Think deeply about the ideas or issues or themes that you find most relevant or interesting. Come to discussion session ready to talk about these.
At the end of the discussion, write a 2 page paper reflecting on your experience as a college student today, focusing on the ideas, issues, or themes you noted and discussed.
Political economy of the media:
How culture is produced; what happens to the work of culture when it is produced, disseminated and accepted
Screenwriters, backstage (Goffman), talk about creative producers
A maximal and minimal interpretation
Adorno specific analysis of particular product
Williams in order to see distinctions, cultural materialism
Subculture, style politics, use resources offered by dominant culture, contre-strategy,
Sunday, 23 March 2008
Assignment 2 instructions?
Can you post the instructions for Assignment #2, please? There aren't any on blackboard. Also, is the due date is Friday March 28th or April 4th? The assignment sheet says the 28th but i thought you mentioned that it was due in april.
Thanks!
-Morgane
Thursday, 13 March 2008
11am Session, Free Debater
Side 2 Debater explained that the government puts a lot of money in to the education system, but U.S.'s education ranking is still low which means it is the student's fault and not the technology.
- I wanted to say that how are student's different in the U.S. than maybe the student's in U.K. who have a higher ranking? Are U.S. students brought up to go on facebook in class? Maybe the money the government is putting in isn't put in an effective area. Technology can definitely help students concentrate more and learn more, we just need to know how.
Side 1 Debater said that sometimes students aren't lazy, but they couldn't keep up with the school work, which is how they don't do well. Professers just assume you are lazy.
- But this is also why we have to apply to Colleges, and colleges accept you if your competent for this particular school's workload. Also there are a lot of review sessions, SI, TA's you can email or help you can get from departments. It is still the student's fault if they lack behind and don't try to get help.
One of the other free debaters said: Students don't listen in class because they think the subject the learn in school are not relevant in life, even though it is. This is the student's fault.
- I don't think this shows the point that it is the student's fault. It actually shows the education system is flawed. It should evolve to make sure the students to be more engaged and understand that the stuff learnt is relevant to later career and life.
Monday, 10 March 2008
10:00 AM class (first speaker)
The video demonstrates how our educational systems are falling behind the technology trend. Clearly, students have easy access to technology, such as personal computers, and are eager to use them. If professors were able to integrate computer use into lectures, students may spend less time checking email and Facebook during class. This could be done by logging computer time, creating in-class assignments exclusively for computers, or issuing online quizzes.
Also, students today want to feel as if they are interacting with someone or something. New technology may help professors move away from dull chalkboards and PowerPoint presentations and toward a more interactive medium.
Some of these ideas may seem farfetched when you consider adjusting our educational systems campus-wide, across the country. However, universities and professors could come up with ways for every student to be able to afford the equipment and technology needed to be involved in these courses.
On the issue of textbooks, material could be made available online so that students wouldn’t have to spend as much money on hard copies of textbooks. Blackboard is a good example of what I think is the beginning of our educational systems moving forward with the technology trend. It creates another way for professors and students to connect (besides email, phone, and in-class discussions) and gives students access to documents (PowerPoint lectures, assignments, etc).
Friday, 7 March 2008
Side 2, Free Debater
Students need to help themselves, through organizing student-for-student type workshops or seminars that teach us how to use our technology effectively, how to multitask, and how to time manage so that we do not find ourselves wasting our time with our technology rather than utilizing it properly.
I also took a more utopian standpoint on technology, saying that I felt all the necessary tools for student success exist right now, it is simply the perogative of the student to rely on himself or herself, rather than the professor, university, or government (public school systems) to help us, because we can't afford to rely on others in this day and age when it comes to our education.
I added that at times it may even be adventageous to consciously not use our technology if we think we will waste our time on it rather than use it properly. For example, in big lectures I choose not to take my laptop and use a more traditional notebook. Yes, a waste of paper, I know, but it saves me from spacing out by working on other things, checking e-mail or facebook, etc.
That's pretty much the gist of my argument.
Side 1: Concluding Debater
- Every child in America needs 21st-century knowledge and skills to succeed as effective citizens, workers, and leaders in the 21st century
a. If our technology is so good and advanced, then why do we STILL have millions of illiterate children in the world?
b. Every child needs literacy, basic communication skills, problem-solving skills, and awareness of the world.
c. We can use technological concepts, such as the $100 one laptop per child, but that is still moving slowly and there have been bumps along the road where it was too expensive or not plausible. We need to constantly improve technology to make these laptops and resources cheaper and available and widespread not just in America, but around the globe.
- There is always something that needs to be improved
- You cannot just say that our educational system is perfect and blame it on the students
- If our educational system was perfect, then no one would be complaining and everyone would have a quality education and be literate.
- Students can adopt a lazy attitude, but what about students in less fortunate circumstances who do not have access to technology or who cannot even afford electricity to power basic luxuries like computers that we take for granted?
a. Technology has been on the rise, and does answer many problems, such as making searches and contacts readily available with ease, but I’m arguing that many people do not have sufficient means to this technology because it is still too expensive.
Hope this helps for Assignment 2!Thursday, 6 March 2008
still not recieving emails
-Kelly Crabtree
Marie's side
updated debate info
Here is what I got based on your posts on the blog and adjustment, for those of you who haven't posted, please add your name to the slots that are still open now and email me back by tomorrow.
If you are put to the wrong session, please let me know too
Thank you!
10-11am session
Side 1
First debator Dustin Free Debators Not known yet Fourth Debator Ashlie
Side 2
FIrst Debator Catwise Free Debators Kevin and should be two more Fourth Debator Not known yet
Judge Stephanie Ariadne Ashlee
11am-12pm session
Side 1
FIrst debator Daniella Free debators NOt known yet Fourth Debator Michelle
Side 2
First debator Kyle Free debators Whitney, Monica, Chunete Fourth Debator Britney
Judge Alyson, Morgane Katie Nick
Wednesday, 5 March 2008
Judge for the Debate
Tuesday, 4 March 2008
Debate Role
thanks,
Kyle McKenzie
Debate Side
Thanks,
Daniella Griffay
My role
I'm in the Friday 10-10:50 am section and my role is the judge.
Thanks, Ariadne Chucholowski
Monday, 3 March 2008
11-12pm session
Thanks,
Michelle
Sunday, 2 March 2008
Friday, 29 February 2008
INSTRUCTIONS ON THE DEBATE NEXT WEEK
PLEASE! Post on the blog your role in the debate so I could keep track on that.
Side 1: Our Educational systems are falling behind the tech trend, we should improve it
SIde 2: Students are not making enough efforts in studying, they should not blame the educational system but improve their own learning skills.
FOr the 10-11am session
Those with 1(2 munites) on your paper is the first debator of Side 1,
Those with 1 and a sun on the right corner is the first debator of Side 2
2 minutes illustrating key arguments, prelude for the free debate time
Those with 2 are free debators for side 1
Those with 2 and a sun are free debators for side 2
15 minutes, arguing against each other, attacking the invadility of the arguements and examples of the other side
Those with 4 are the last debator for side 1
Those with 4 and a sun are the last debator for side 2
3 minutes, conclusion and final chance to attack weak points of the other side
Those with J are judges, your have two tasks, right comments on those debators' arguements, jump in during the free debate time to help whichever side you favor. Then make final decision on which side wins.
For the 11am-12pm Session:
Please choose your role from the above, post it on the blog, I'll adjust your preference afterwards and post the final list on the blog.
THIS WIll be part of your credits for assignment 2
Look forward to your brilliant performances!
Best
Fan
The Video
Unprepared Part II
Thoughts on eduation video
Unprepared
Thursday, 28 February 2008
vision of college students
YouTube video clip
College and Technology (video)
I facebook in Class
The typical college model has not changed enough to keep up with technology. the closest I've seen is clickers in some classes, but other than that, the only difference is professors use powerpoint instead of writing on the chalkboard. most of us don't give our complete and undivided attention in class, and with powerpoint as standard lecture format, who could blame us?
the way some teachers use technology to teach is to prepare a lecture and go through it. the lecture has a direction that is pre-planned, so its not exactly conducive to relevant tangents. the way we use technology is more interactive. facebook, myspace, email etc. are all forms of disseminating information that is relevant as well as interactive. therein lies the clash.
YouTube Video
stormbreezemidnight: Are they blaming anyone? I think the point of the video is to look for ways to better the education system. What is the next step forward for education and how can we evolve through technology? I think the video is very insightful on the student point-of-view. This has nothing to do with entitlement or whining, it was made by a teacher that understood his students.
I think this comment really gets at the heart of the video. The fact is that the educational system has remained largely the same in format while technology has evolved and changed the modern student. Technology has strongly influenced the minds of students, from how they learn to how they spend their time, etc. and it would be beneficial for the educational system to try and adapt to that. It is not a whiny bunch of students complaining about their situation, but rather someone taking the time to examine the situation, point out discrepancies, and using this media to probe for solutions. However, I do not blame the education system for the failure of students to learn. At some point, the student must take the initiative to fill the gap. We have so many more resources available to us now, thanks to technology, and it comes down to the student to make use of them if the educational system does not.
What I think is the message of the video
Youtube Video Clip
Video clip
Yes there are problems with education systems all around the world, yes learners can be disenfranchised by what is on offer to them but on the whole the western world has it easy. The so called 'problems' made me choke on my super sized egg Mc Muffin. If the students in the video put the same amount of effort into learning that they do into socialising they might leave college and become better teachers for the next generation.
because I understand what they mean, but I also think they're missing the point a little bit. I think there's even an acknowledgment that these problems can't compare to the problems of poverty and education in other parts of the world, but that doesn't mean the problems are insignificant. I think the larger point is that technology has changed the way students interact with each and spend their time, and that the educational system needs to acknowledge that and work with it in some way.
Wednesday, 27 February 2008
Video
video clip
Tuesday, 26 February 2008
YouTube: "A Vision of Students Today"
I liked the comment from afireinside13t, which states:
"Was this video meant to comment on the quality of a university education? To me it was just a reflection of the laziness of the students involved. Once you've made it to university, it is not the job of the teacher to motivate you. That responsibility lies firmly on one's own shoulders."
It brings up an interesting point that I agree with.
I would like to know what the overall message of the video was meant to be
Thursday, 21 February 2008
For next Friday
http://youtube.com/watch?v=dGCJ46vyR9o
students today
and read at least one page of those comments, come up with some ideas, this will be your second assignment, I'll talk more about it in class
Best
Fan
Monday, 18 February 2008
review questions?
Do technological features guarantee success in terms of widespread acceptance? Why or why not?
What other impact does printing have on society and psychology?
What are the key organizing principles of new media technology?
How do these organizing principles affect individuals subjected to them?
yeaaa teamwork.
Let me know if i am wrong, but I am making sure I've got the main points of the readings:
Pacy: technical, cultural and organizational aspects are not always complementry when the technology is placed outside its orginal enviroment. ie. snow mobil, water pump
Joys: technology will take over, though this can happen several different ways: gradually, mergeing with the technology, submission, dependency. some efforts have been made to digress technology, but not nearly enough, and not quickly enough.
Winner: the workplace technology creates (postoffices dont actually recive the real letters), social separation, interaction of humans and technology - utopian and dystopian.
ok. well if someone can elaborate on the Winner reading, and perhaps a bit more on the the Joy reading, as those were both very long. Just main points, and a few examples wouldn't hurt anyone.
Thank you!
Not Receiving Emails
I haven't been receiving any e-mails from you for the past few weeks.
My e-mail is: lemarcha@usc.edu
Thanks,
Morgane
Sunday, 17 February 2008
Where is the Winner article
Thursday, 14 February 2008
XO laptop Competition
the Winner article
I'm not sure exactly what points from the article are most significant.
questions
What are the characteristics of the cyberpunk genre of science fiction?
(i know he went over in class, but could we go over it again?)
Exam questions
Midterm Questions
1. What is a switch and why is it important for digital technology?
2. what are the two problesm that empires must deal with per innis???
3. Gray Goo scenario
Exam question
What are the three aspects of technology shown in the article written by Pacey
“Technology: Culture and Practice” beyond simply what was elaborated on in lecture? Is that important?
Wednesday, 13 February 2008
Tuesday, 12 February 2008
Exam Question........
Friday, 8 February 2008
Utopian/Dystopian Revision
http://archives.cnn.com/2000/HEALTH/diet.fitness/01/13/biotech.food.one.wmd/index.html
The article discusses the pros and possible cons of genetically modified crops. In a utopic sense, genetic engineering has the ability to increase the nutritional value and the taste of certain foods and use less toxic chemicals in farming techniques. Dystopically, adding certain substances to food may increase the risk of allergic reactions. Furthermore, these new "superfoods" may overtake farmland, providing a case where humans lose control of the technology they created. Personally, I think the decrease in toxic chemicals is wonderful, but tampering with the nutritional content of foods that have provided adequate nourishment for millenia is a risky endeavor.
Uto-Dysto-pia: Equilirbrium & Robot Technology: PART 2
A San Francisco Chronicle article offers insights into discussions among roboticists and computer experts at Stanford's Technology in Wartime conference. The researches have gathered to "consider the ethical implications of wartime technologies and how these technologies are likely to affect civilization in years to come". Among the topics discussed was whether scientists can create war robots that behave more ethically in battle than human soldiers. One scientist recommended that roboticists who are asked to work on a military project make sure they support the goals of the organization and that they will be able to publish their research. Ronald Arkin noted that the Pentagon is determined to create war-fighting robots, so it's up to socially responsible scientist to make sure the robots are given ethical self-control. Peter Asaro countered that "scientists should not dignify what he considers the naive notion that robots can be programmed to kill, but only in an ethical fashion." He believe robots should not be allowed to make autonomous "killing decisions".
Thursday, 7 February 2008
Utopia & Dystopia
http://www.cnn.com/2008/TECH/02/04/fbi.biometrics/index.html
My dystopian technology advancement is genetic engineering. I found an article that was published in WIRED magazine titled "Will Genetic Engineering Kill Us?" It think that this question is an important one that we should concern ourselves with, because it just might...
http://www.wired.com/medtech/health/news/2003/04/58467
Utopia - Dystopia
Technology has the potential to alleviate suffering worldwide. One such technology is a machine that can make water out of air. It was created to "ensure sustainable water supplies for U.S. combat troops deployed in arid regions like Iraq." This machine would reduce the cost of transporting water to troops from $30 a gallon to 30 cents a gallon. The potential uses for this technology are limitless! It could be used for relief following natural disasters, not to mention that it could easily provide clean drinking water to those who do not have access to it, like in parts of Africa.
http://www.wired.com/science/discoveries/news/2006/10/71898
Dystopia:
How far will people go when designing online communities? One can understand the pros of networking sites like MySpace and Facebook, but what are the benefits of a online suicide blog? The creator of an online community sharing tips on how to commit suicide was arrested "for allegedly killing a woman who paid him to do so". It cannot be good for society that sites such as these are readily accessible to anyone, including children, who have access to the internet.
http://www.usatoday.com/tech/products/2007-10-11-2236019483_x.htm
Technolgy to Create a Utopian World
rewrite the vertebrate genome
redesign the global ecosystem
deliver genetically pre-programmed well-being
They then go on in other pages to talk about Utopian surgery, Superhappiness, Future Opioids, and so forth. This is a world I dont think is particularly possible or ethical. Say that our technology eventually does lead us to a time where it is possible to rewrite the vertebrate genome or deliver genetically pre-programmed well-beings. First off this company is not only planning to manipulate Human DNA but all Vertebrate animals in life. So we are not only messing our lifes but those of other animals (PTA would have a field day on this one). Then there is the deliver genetically pre-programmed well-being. Has anyone seem GATTACA? I think people really have to decided sooner or later if the power to play god with technology is a responsibility they want and if they are ready for the consequences. I am a bio major and do research so I am for technology but not if it goes to this level that this company wants to take it.
Utopian & Dysutopian
http://www.latimes.com/business/careers/work/la-fi-workrules5feb05,1,5866405.story
This article is about encouraging employers to question their superiors about the business and push back if they don't like the answer, which will earn you respect. Being able to question authority in the work place is consistent with uptopian. However, if you get punished for speaking up in the workplace, than that is consistent with dysutopian. This article discusses both situations.
New HIV Vaccine CNN Article
This HIV vaccine sounds amazing and really gives me hope for the future of HIV/AIDS research!
New HIV vaccine concept may extend hope to those already infected
BALTIMORE (CNN) -- Creating a vaccine against HIV, the virus that causes AIDS, has proven to be a tricky task. But a group of researchers is expressing excitement about a new approach that may also offer help to those already infected with the virus.
Shortly after someone is infected with HIV, the virus produces a protein called TAT, which binds to healthy immune cells and uses them to reproduce HIV. Without this protein, HIV can't reproduce in the body.
Now, scientists hope to use this information to create a vaccine that could not only prevent infection but also possibly help control HIV in those already infected.
"By vaccinating against TAT, you would inactivate TAT. You would block it so the immune system wouldn't be so impaired, and you would be better able to fight the virus," says Dr. Robert Gallo of the Institute of Human Virology, one of the researchers working on the study.
Other scientists say while the approach sounds promising, the research is still in the early stages.
"Theoretically, it makes sense," says Dr. Anthony Fauci of the National Institutes of Health. "But there are a lot of things that make sense theoretically that when you practically try them, they just don't work."
Dr. Daniel Zagury, of the University Pierre et Marie Curie in Paris, has done several clinical trials with a vaccine called TAT toxoid.
"The experiments in animals showed that the TAT toxoid was fully safe, well tolerated and induced antibodies in very high levels to antagonize, to neutralize the TAT that is reduced by infected cells," he says.
Last year, the first large scale HIV vaccine trial was launched, which is still ongoing. It could be years before the TAT vaccine is tested in large numbers of people.
Pros and Cons of a Technological World
http://www.economist.com/science/tq/displaystory.cfm?story_id=10202591
Dystopian aspect: Since we discussed the evil corporation that is Wal-mart in class, I found this article from Time magazine particularly relevant. Wal-mart has created its own brand of in-store medical clinics, which means a whole new set of local businesses for it to close. Personally, I'm not inclined to go to Wal-mart for my medical check-ups.
http://www.time.com/time/business/article/0,8599,1710749,00.html
Dan Rather reports: Toxic Trailers for Hurricane Katrina Survivors
http://www.hd.net/transcript.html?air_master_id=A4558
Dan Rather Reports
Episode Number: 216
Episode Title: Toxic Trailers
Description: Some of the thousands of people along the Gulf Coast still living in travel trailers say formaldehyde used to build the campers is making them sick. Also, take a ride on the straight talk express as Dan Rather sits down with Republican presidential hopeful John Mc Cain.
Transcript:TONIGHT NO PLACE TO CALL HOME I'VE NEVER BEEN WOKEN UP BY A SMELL BEFORE IN MY LIFE. AND I WOKE UP GASPING FOR AIR. THERE WAS A WINDOW RIGHT NEXT TO THE BED CAUSE IT'S SO SMALL. AND I WAS LITERALLY- LITERALLY TRYING TO BREATHE OUT OF THAT WINDOW. SOME OF THE GOVERNMENT PROVIDED CAMPERS FOR GULF COAST HURRICANE VICTIMS ARE CONTAMINATED WITH A TOXIC CHEMICAL. WHAT WAS INSIDE THAT CAMPER IS DEADLY. I CAN'T PUT IT ANY PLAINER THAN THAT.
ALSO ON THE ROAD AGAIN SENATOR STRAIGHT TALK. YOUR CAMPAIGN IS OFF TO A SLOW START - IS THIS THE START OF A COMEBACK IS THAT THE WAY YOU VIEW IT? WILL THE LAST STOP FOR THE STRAIGHT TALK EXPRESS BE THE WHITE HOUSE? THAT'S NOT GOOD ENOUGH FOR AMERICA, AND WHEN I'M PRESIDENT IT WONT BE GOOD ENOUGH FOR ME. (APPLAUSE) A LOOK AT JOHN MC CAIN'S CAMPAIGN AND ARE THE VOTERS BUYING IT. IN JOHN MCCAIN'S PHRASE, "STRAIGHT TALK," IS YOUR VOTE GETTABLE FOR MCCAIN? IT'S ABSOLUTELY GETTABLE, YES.
TONIGHT ON DAN RATHER REPORTS GOOD EVENING. TONIGHT WE TAKE YOU BACK TO THE GULF COAST, WHERE THE DEVASTATING HURRICANES OF 2005, KATRINA AND RITA, ARE ANYTHING BUT A DISTANT MEMORY. NEARLY 90,000 FAMILIES WHO LOST THEIR HOMES IN THESE STORMS STILL LIVE IN WHAT WERE MEANT TO BE TEMPORARY SHELTERS- TRAILERS PROVIDED BY FEMA, THE FEDERAL EMERGENCY MANAGEMENT AGENCY. IT'S BEEN HARD FOR THE PEOPLE DISPLACED BY THE HURRICANES- PEOPLE FOR WHOM THE TRAILERS WERE SUPPOSED TO PROVIDE A SAFE PLACE TO STAY WHILE THEY REBUILT THEIR LIVES. BUT NOW WE'RE LEARNING THAT SOME OF THESE TRAILERS APPEAR TO BE TOXIC. AND SOME OF THE PEOPLE WHO MOVED INTO THESE TEMPORARY SHELTERS SAY THE TRAILERS HAVE BEEN MAKING THEM SICK- AND THAT FEMA HASN'T BEEN LISTENING.
The good and the bad...
I found a video on CNN (they don't have a direct url, but it's easy to find) about a man who invented a way of using algae as a substitute for fuel.
http://www.cnn.com/video/#/tech
"Fuel for Scum"
I like to think of this as a utopian example, because even with all our fancy technology we can't exist without the actual world to live in. It's more of a step towards fixing the mistakes we've already made and trying to prevent others from happening.
http://www.cnn.com/video/#/video/tech/2008/01/17/delacruz.internet.survey.cnn
On the dystopia side...
http://www.cnn.com/video/#/video/tech/2008/01/17/delacruz.internet.survey.cnn
The first part of this report talks about the concerns people have with online privacy. As technology becomes more advanced crime advances with it. People are feeling anxiety because of fears of identity theft and other internet crimes. It's a good thing we're coming up with technology like botox because there are more wrinkles to fix now :)
Uto-Dysto-pia: Equilirbrium & Robot Technology
http://youtube.com/watch?v=5rCA5Ed1390
I am also posting a link to a website that updates people on the latest news in robot technology. Its weird that society is trying to constantly develop robots that are more and more human like. We want to make robots that can learn. But what will happen when we do?? I know things like ASIMO are far from being human but why do we want to make them so smart?
http://robots.net/
Utopian and Dystopian Technology
http://www.nytimes.com/2008/02/05/business/media/05adco.html?ref=technology
Dystopian technology: Ebay is rewarding big sellers and forgetting about the little guys, turning themselves into the Wal-mart of the internet.
http://bits.blogs.nytimes.com/2008/02/07/the-end-of-ebays-egalitarianism/index.html?ref=technology
http://www.cnn.com/2008/TECH/02/06/microsoft.ads.ap/index.html
Technology Dystopia... Outsourcing.
The bad side of technology... internet stalkers :(
/801110340/1015
You always have to take the bad with the good. As use grows of the Internet and other technologies, such as cell phones, fax, computer spy ware and even GPS systems, they have been appropriated by stalkers. The more and more technically advanced we become, the more opportunity there is for the rejects of society to leek through.
The good side of Techology... Check free deposits!
Please go to this website to view article: http://www.chicagotribune.com/news/local/wire/chi-ap-wi-scanningchecks
,0,1777982.story
http://dotearth.blogs.nytimes.com/2008/02/07/the-sun-powered-hydrogen-toy-car-is-here/index.html?ref=technology
Dystopia-- Is the FBI going too far?
This article brings to light the controversy of a new technology or even panopticon that the FBI is attempting to employ. Instead of just taking into account a criminal’s fingerprints, they now want to look at scars, tattoos, palm prints, and even the iris of the eye. The FBI says that this will greatly help narrow down those who are guilty of crimes, while, opponents say that this is an invasion of privacy. Critics also say that while the technology may be accurate, there is too big a possibility for human error when using the technology.
http://blog.wired.com/27bstroke6/2008/02/secretive-surve.html
Utopia
http://www.cnn.com/2008/TECH/02/07/camera.pill.ap/index.html
The limits of leapfrogging
the article talks about technologies and the developing world. in a utopian sense, its great because it allows people to get connected and communicate more easily. in a dystopian sense, it doesn't matter how great technology is if the people can't use it. a lot of developing countries lack the basic infrastructure they need to get new technologies going. many new technologies that come out rarely make it to the market, only reaching about 5% of the population if the techologies do make it out to the people. looking at the new techologies and what they can do often takes one's attetion away from getting the basic infrastructure first.
Utoptia/Dystopia in our society today
http://www.cnn.com/2008/WORLD/africa/02/06/morocco.identiity.ap/index.html
I felt that this article exemplifies how a utopian side of technology, Facebook(as described in class) can actually fall into the category of a dystopian side as well. Facebook connects people through messaging, interests, and even photgraphs; this site is somewhat private with individual email addresses and passwords to login, and the ability to send private messages to others without evidence of that accessable to others viewing ones page. This seems like a utopian side of technology, but what if someone tapped into anothers private page? This is exactly what happened with Prince Moulay Rachid, when someone hacked into his private page. This exemplifies how a utopian side of technology can also prove to be a dystopian side. In a dystopia there is a sense of survellience, similar to what the hacker was aiming to achieve.
Utopia/Dystopia
Toys that Teach, but Turn Parents into Big Brother
Basicaly the situation is that Leapfrog created a handheld device that allows kids to placy educational programs disguised as games to promote development and encourage the learning in younger generations. The Utopia of the situation is basically parents utilizing technology to teach kids. Although kids think they're merely playing games they could be building skills which are used in maths, sciences, and the development of geometric logic. At the same time the article addresses the potential Dystopia of the situation - big brother. With parents able to check up on their childrens progress and actions while using the toy, parents begin to assume the big brother position. In this case technology serves as a tool for parents to moniter kids, and later on for individuals to moniter the masses - a reference to George Orwell's 1984. Although the toy and its similiar technology remain neutral, they have the potential to lead to technologic Utopia or Dystopia depending on how they are used.
If you can build it, we can blow it up.
We keep building bigger and better guns, pouring thousands and millions and billions of dollars into the war machine while the world as we know it begins to collapse upon itself. I don't understand how we can justify wasting money on destruction when we've already destroyed half the planet. Do we really need to kill that extra army? Do we really need to get that bigger gun?
What scares me the most is the quote from the Chief of Naval Operations : ""I never ever want to see a Sailor or Marine in a fair fight. I always want them to have the advantage".
It's war, not a Saturday morning soccer match. How can we even begin to classify destruction as progress?
Obviously I don't have any answers to these questions, but it's food for thought.
Utopian/Dystopian Articles
Utopia: This article discusses how Google just upgraded their software program to make applications cheaper and more readily available for businesses.
http://ap.google.com/article/ALeqM5iX5FCYMVDPPaLfHwr-9Y68EbpbHAD8UL93I03
An Impassioned Roar Against Online Excess:
Dystopia: This article discusses how the internet has become a convenient means of technology that centers around trivial matters and recycles, rather than creates, information.
http://www.latimes.com/technology/la-ca-webscout3feb03,1,4780807.story?ctrack=2&cset=true